JUMP HEIGHT OFFERED
HHSA Merit Hunter Classic
18"
JUDGING
Round 1 : Classic Hunter Course
To be shown over a classic hunter course as posted, consisting of at least 8 fences. A numerical score out of 100 will be given by the judge. To be judged on quality, movement, jumping style, manners, and way of going. Pace and brilliance are to be rewarded.
Round 2 : Handy Hunter Course
A minimum of ten (10) exhibitors with the highest scores in the first jump round will be invited back for a second handy round to be shown over a course as posted.
The scores from the 1st and 2nd Rounds of the top 10 finalists will then be combined to determine overall placings of 1st through 8th. In case of a tie in overall placings, the higher score of the 2nd Round will be used as a tiebreaker.
Round 1 Hunter Classic Course – To be shown over a classic hunter course consisting of at
least 8 fences. No handy option fences are to be jumped in this round. A numerical score will
be given by the judge. To be judged on quality, movement, jumping style, manners, and
way of going. Pace and brilliance are to be rewarded.
Round 2 Handy Hunter Course – To be shown over a handy hunter course consisting of at
least 8 fences. The course will include a minimum of two (2) handy option fences. The top
12 from Round 1 will return in reverse order for Round 2. In addition to the base numerical
score, the judge will award each horse/rider combination with one bonus point for every
high option fence jumped without major fault as well as a handy bonus score for the round,
between zero (0) and ten (10) points.
Scores from Round 1 and Round 2 for the Top 12 horse/rider combinations will be
combined to determine overall placings of 1 st through 10 th . In the case of a tie in the overall
placings, the higher Round 2 score will be used to break any ties.
Round 1 Hunter Classic Course – To be shown over a classic hunter course consisting of at
least 8 fences. No handy option fences are to be jumped in this round. A numerical score will
be given by the judge. To be judged on quality, movement, jumping style, manners, and
way of going. Pace and brilliance are to be rewarded.
Round 2 Handy Hunter Course – To be shown over a handy hunter course consisting of at
least 8 fences. The course will include a minimum of two (2) handy option fences. The top
12 from Round 1 will return in reverse order for Round 2. In addition to the base numerical
score, the judge will award each horse/rider combination with one bonus point for every
high option fence jumped without major fault as well as a handy bonus score for the round,
between zero (0) and ten (10) points.
Scores from Round 1 and Round 2 for the Top 12 horse/rider combinations will be
combined to determine overall placings of 1 st through 10 th . In the case of a tie in the overall
placings, the higher Round 2 score will be used to break any ties.